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BLZ关于QS的最新蓝帖及蓝帖回复

I am told that many or all beta posters are unable to post in the LK beta forums for some reason. I'm not trying to duck you or prevent responses, so I'll cross-post my beta post here. The same rules below exist for replying to the thread.
  
  废话,遵守发帖守则。
  
  Hello paladins,
  
  你好,圣骑士们!
  
  Sorry we didn't get a chance to pre-announce these changes before the data were pushed to the beta. I won't try to sugarcoat it -- these are nerfs.
  
  非常抱歉,我们没有在实装这些改动之前事先声明一下。我不想多用什么美丽的词藻——这确实就是削弱。
  
  As I tried to explain before, we concluded a couple of weeks ago that Retribution was doing too much damage in PvP. We tried to nerf the burst damage through the previous changes to Divine Storm etc. Unfortunately, those changes didn't prove sufficient. Not only were paladins still destroying other classes in PvP, but we also found their PvE damage, even at level 80, was too high. Many classes were concluding they were too weak based on comparing their numbers to paladin numbers (and to be fair, hunters and in some cases mages and warriors).
  
  如同我以前尝试想说明的,我们在几个星期以前就作出了这样的结论:惩戒Pally在pvp的状态下dps过高。我们尝试着通过之前的一些改变来削弱惩戒的爆发,如,神圣风暴,等等。不幸的是,这些改变还不足够。不仅是因为pally们在pvp中摧枯拉朽般击败其他职业,而且我们在lv80的测试中,发现他们的dps过高,许多职业抱怨说他们的伤害与pally相比为不足道。(公平起见,处在pally地位的还有猎人,某些天赋的法师和战士)
  
  Here are the new changes:
  
  接下来是我们最新的改变
  
  1) Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana. We spent many hours arriving at this number. For example, we did a lot of Patchwerk fights, watching the mana bar to see when and if it ever went down. In BGs, we were seeing paladins able to go from target to target without pausing even when unleashing all of their attacks. While we don't want you to go OOM in a few seconds, we don't want you to ignore the mana bar either. Mana is not rage -- warriors can't typically start a battle with a full bar.
  
  1.睿智审判:魔法恢复量由33%->15%的基础魔法值。我们花了很长时间来评估最后决定是15%。比如,我们做了很多帕奇维克战斗的测试,来观察蓝条的变化。在战场,我们看到pally们能够一个目标一个目标的不停地打,而且基本能够释放多有的攻击技能。当然,我们不希望你们在几秒钟内OOM,但我们也不希望你们完全不用顾及自己的蓝条。魔法不是怒气——战士们一般不会以满怒来开始。
  
  2) Judgement of Wisdom: mana gained reduced to 1% of maximum mana and proc frequency cut by 50%. This ability was flat out better than Vampiric Touch when the mana provided between the two really needs to be close in order for the decision between Shadow priest and Retribution paladin to be a real one.
  
  2.智慧审判:魔法恢复降低到1%最大魔法上限,同时触发几率减低到50%。这,能够使暗牧和惩戒的mana恢复相当。
  
  3) Judgement and Seals: Damage reduced by 20%. This is the major damage adjustment -- a lot of damage was coming from these. We do realize this hurts Holy and Protection as well, and that is something for which we are prepared to offer compensation (particularly if it hurts Protection's threat generation).
  
  3.审判与圣印:伤害降低20%。这个是最主要的伤害调整——pal的大量伤害源自于此。我们也意识到这同样损害了神圣和防护骑士,这也是我们所将要补偿的。(特别是如果当损害了防护qs的仇恨产生的情况下)
  
  4) Hammer of Wrath: Now can't be used until the target is below 20% health. Our rule of thumb is that core “Execute-style” abilities work at 20% and talented abilities work at 35% health. We originally had Hammer at 35% based on some other limitations of the spell.
  
  4.愤怒之锤:35%->20%。以我们的经验来说:有“斩杀”效果的技能一般都是在20%才能使用,35%是需要天赋支持的。我们最初希望愤怒之锤在35%能使用是因为有了一些其他天赋的限制(他说的是圣灵之怒)。
  
  5) Art of War: Increased damage bonus to Judgements, Crusader Strike, and Divine Storm. I'll report back on the exact numbers here when we've settled on them.
  
  5.战争艺术:增加审判、十字军打击和神圣风暴的伤害。当我们决定下来这个数值是多少时,我会在这里宣布的。
  
  I also want to add that the token Blessing of Might change wasn't intended as a joke -- it is designed so that Battle Shouts won't cancel the longer and more expensive Blessing of Might in a group setting.
  
  我也要说明一下那个力量祝福305->306并不是一个笑话——这样的话战斗怒吼就不会把消耗更大的力量祝福顶掉了(注:战斗怒吼是306,raid buff获得是已保留同类效果最高的那个)
  
  These seem like pretty severe nerfs, but that was the intention. It is difficult for some players to ever be truly objective with issues surrounding their class, but in this case we felt Ret was severely overpowered. This was not in the realm of small tweaks to fix (though we did try originally). We overhauled the paladin class for Lich King, so it is unfortunate but not too surprising that the numbers for the dps spec require a lot of iteration. The mistake is ours, not the fault of the player base or beta testers.
  
  这些个看起来很严重的削弱,但这却不是我们的目的(你tm到底想要什么!)。要是一些个玩家对他周围一些情况有一个客观的判断是很困难的,但我们还是认为惩戒qs严重OP.这不是小修改(当然我们早就作过了)。我们仔细检视pal在WLK中的表现,然后你们又在意料之中情理之外的被nerf,这是我们的错,不是玩家、beta测试者的错。
  
  Nerfing a spec or class is never fun. It means that our initial estimates of numbers were off and we know that the community is going to react negatively (to put it mildly). But we have to try and keep the game in a relatively balanced state and that is going to mean making decisions that are unpopular sometimes. If you need to blame someone for the nerfs, blame me.
  
  (继续p话连篇)削弱从来不是一件有趣的事情,无论是削弱一个天赋还是一个职业。这表明了我们的初步估计偏差以及其他人的一些负面反响(说得婉转些)。但是我们仍然要讲游戏维持在一个相对平衡的状态,这就意味着需要作出一些不通常的决定。如果你想因为削弱而怪罪某人,那就来骂我吧!(死猪不怕开水烫)
  
  As always, if we over-compensated, we'll adjust the numbers again. But as I said, our initial round of nerfs wasn't sufficient. Lest you fear that Lich King is upon as and you won't see any additional changes, that is not our point of view. We changed a lot in the game and we need to be able to rectify problems. I would expect early patches or even hotfixes to deal with class or balance problems, and hopefully these will slow down as we get closer to major content releases. But nothing is off the table after we ship, down to rearchitecting talent trees if we think that is called for. This isn't to suggest we aren't happy with the state of the game. Rather, my word that we will continue to iterate on problem areas as they come up.
  
  通常,如果我们过火了,我们会再一次更改这些数字。但正如我说的,我们最初的削弱不是很彻底很到位。我们更正了很多问题,我希望再早一些的版本更新中或者是hotfix中能够解决这些平衡问题,索幸的是这个是我们更接近了正式版本的内容。不过在正式发行之前一切都没有盖棺定论。但这并不说明我们对目前的状态觉得有什么不对,我们还是会注意调整种种问题的。这段翻不好,见谅。
  
  I also want to stress that we do not make balance decisions based on the QQ of other classes. At most, if there is a pretty vocal outcry that will encourage us to rerun the numbers to see if something is amiss. As vocal, and sometimes passionate and even logical as forum posts can be, they represent a fraction of the entire fanbase and it would be foolish for us to clobber one group of players solely based on the whining from another group.
  
  我来要重申,你们对其他职业的抱怨不会影响到我们的平衡修改。最多,如果有一些好的视频会促使我们自己去测试一下这些伤害啊数字啊是不是有什么毛病。视频,有的时候充满了激情,而且甚至比论坛上的帖子更符合逻辑,它却是代表了一小部分的爱好者,而如果我们仅仅因为A职业对B职业抱怨改作出修改,那实在是太愚蠢了。
  
  Go ahead and vent if you have to. We won't delete posts or ban posters in this thread unless they are overly offensive. We do ask that you not launch a thousand other threads so that other paladin issues can still be discussed. Likewise, we have no problem with other classes engaging in the discussion but outright gloating or trolling will be frowned upon.
  
  出去吹吹风吧,我们不会删、锁帖,除非太过攻击性。就这么讨论下去他pal问题,而不希望你们再盖一个千层楼。同样,我们也不会阻止其他职业问题的讨论,除了实在是让人不快的情况
  
  And I do apologize for putting you through this.
  
  我对你们要经历的这些起起伏伏而感到万分的抱歉。
  
  II
  
  Since it looks like the first thread is headed for a post limit, here is part II. Same rules apply. Call me whatever names you want as long as you aren't overly offensive to other players. Other classes are welcome as long as they have something intelligent to say and aren't just gloating.
  
  第一篇有字数限制,现在来第二部分。随便叫我什么名字,只要不那么冒犯对方,其它职业也可以来说说,不要在一边沾沾自喜。
  
  For what it's worth, I try very hard to be honest about the state of the game. When something isn't working, I'll admit it. When we are wrong, I'll admit that too. If we hit Ret too hard, I'll be back saying you were right and we were wrong, and will be happy to to buff Seals or other abilities back.
  
  什么才是重要的?我会经最大努力反馈出目前游戏的真实状况。当有些东西不起作用了,我会欣然承认。当我们出错了,我们也会承认错误。如果我们把惩戒Cao得太狠,我们会把它改回去,然后说你是对的我们错了,同时挥一挥手buff圣印和其他技能。(一直就是这副嘴脸)
  
  It's a little sad if someone hates me or Blizzard for trying to keep the game balanced, but it also goes with the territory of game design. But I don't think it is actually precise to say you were lied to. We thought Retribution was at a good level, but we were wrong. It happens.
  
  如果有人因为我们职责:保持游戏平衡,而对我和bilzz感到厌恶的话,那确实是有点可悲。事实上不管你们怎么想,事情就是这么进行的。当我们认为惩戒目前状况不错时,它却表现得op,于是我们错了,于是你们就被削弱了。(恺撒么?Vini,Vidi,Vici?)
  
  Original post follows:
  
  原贴继续
  
  I am told that many or all beta posters are unable to post in the LK beta forums for some reason. I'm not trying to duck you or prevent responses, so I'll cross-post my beta post here. The same rules below exist for replying to the thread.
  
  论坛无法发帖云云,与我们无关,换行……
  
  这个II其实是I的重复,不过我翻译一下他的一个回帖
  
  A few weeks ago (or whenever it was), we thought Ret's PvE *was* fine. We thought some of the extreme numbers were from the weapon stacking bug. We thought some of the QQ was players over-reacting because they weren't used to the new abilities. But since then we were able to do a lot more testing and collect a lot more data from the beta server and saw that Ret's numbers were often higher than players with better gear. A little of that could be written off as skill or unusual situations, but as the data set gets large enough we had to concede we weren't just seeing outliers anymore.
  
  几个星期前(管它几个星期),我们认为惩戒pve“不错”。我们当时认为一些夸张的数字是由于武器叠加的bug。我们当时认为一些个其他职业抱怨是由于他们做得过了,因为他们不了解新的技能/天赋的作用方式。至今,我们在beta服务器上做了大量测试以及收集了很多数据,观察到,一个惩戒qs确实能够给装备比他们好的职业造成更大的伤害,这其中某些情况是由于技能/非常的情况造成的,但是随着数据收集到位,我们不能如同局外人一样而必须承认这个问题确实存在。
  
  I try to offer a lot of caveats for everything I say because in game design, especially in an MMO, and particularly in an MMO in beta, stuff is going to change. My options are to try to keep you informed with the latests goings on, which won't always be accurate, or wait until we are 100% certain of something, in which case my posts will be very few and far between. I will try to go even more overboard with the “we think” and “at this time” and similar warnings so nobody is caught offguard or feels “lied to.”
  
  我一直在明确这么一件事情:在网游,尤其是网游的beta版本中,他的设计人员是会变化的。我的职责是使你们能够了解到最新的进展,因为最新,所以不能保证绝对的准确。(注:这句话也是我想说的…)要么,在保持100%准确,但是我的发帖会寥寥无几。我们也一直在使用“我们认为”、“目前而言”等等之类措辞,来使大家明确我们没有乱说也没有欺骗。
  
  I'm disappointed that I was wrong, because I know it hurts our credibility. We knew that paladins would be screaming murder, so you can be absolutely sure that we wanted to make these changes.
  
  我很失望,我彻底错了,因为我知道在你心中我们已经毫无诚信可言。我知道广大骑士会对我大叫“你是凶手!”,但你们还是要知道我们会做这些改变的。
  
  I'll take at face value that many of you are as wounded as you claim by the changes, and I am sorry to be the one to cause you that pain.
  
  我只能厚着脸皮地说,你们很多人没这些改变伤到了,我深感抱歉,因为这里面有我的关系。
  
  III
  
  I know many of you asked good questions before the posts hit their limit. I am not convinced that my answering many of these questions would calm anyone down, but I'll give it a shot. If not, when the paladin community has gotten it all out of their system, I'll still be here.
  
  我了解到,在削弱前打击盗你们之前,很多人问了一些很有头脑的问题。我不确定我所回答的这些问题能够使你们平静下来,但我还是会试一下。如果没有达到效果,当整个pal群体都近乎疯狂之后,我还是会在这里。
  
  Also realize that there are probably a couple hundred questions at this point and I can't answer them all. Here are a few common themes:
  
  由于有很多问题我不可能全部回答,接下去给出一些共同的主题回答:
  
  I thought we were supposed to be bursty?
  
  Yes, that's the design. It's also a tough design to nail because if you're too bursty the opponent doesn't even get to respond.
  
  ·我想我们确实应该具有一定的爆发
  
  确实,我们就是这么想的。但也确实是一个很难得设计,因为当作得过火了,你的对手在死前无法作出任何反应。
  
  You reviewed our class last because you don't care.
  
  We overhauled the entire class. We rebuilt the way Seals and Judgements work, and by and large it's a good change. Paladins got a lot of attention for Lich King. your response suggests to me that the correct way to balance the game in the future is to make a class terrible early on and then buff it so that players are happy and excited instead of fuming and disappointed. Trajectory is everything.
  
  ·你最后才关注我们的职业,因为你毫不关心我们。美f也有真么j的人?
  
  我们作了总体上的审视。我们重建了圣印于审判的工作方式,大体上这是一个不错的变化。pal们在WLK得到了很多的关注。你的建议在提醒我,在今后的游戏平衡中,我们要先抑后扬,这样你们才会开心才不会失望。轨迹决定一切。
  
  I thought you didn't want us to run out of mana.
  
  We didn't want you to run out of mana in three hits, especially in a sustained dps fight. What we don't want is for a paladin to kill someone and move on to the next enemy without losing any mana. I'm a little surprised so many people deny this was going on or that it was a problem.
  
  ·我以为你不会让我们缺少魔法。
  
  我们不希望在3击之内让你们oom(注:就算目前大多数情况,谁都不会在照面3招之后oom)。特别是在一些需要作出稳定dps的场合。我们不希望看到的是pal杀掉一个后再杀一个,而在这个过程中没有任何的mana损耗。我很惊讶为什么很多人拒绝我们这么削弱,还称这是一个大问题。
  
  We think we have your mana in a good place now, but mana is one of those aspects of the game that requires a lot of adjustment and there are many classes right now who would still like us to further review how mana is working for their class. If you're running out of mana too fast, believe me, we'll hear about it and we'll adjust it if we weren't “surgical” enough this time around.
  
  我想,我们已经把你们有关魔法值的问题调整到一个合适的位置。然而,mana确实诸多需要调整的问题之一,目前仍然有很多职业想我们再审视一下他们mana的机制。如果你们耗蓝过快,相信我,我们会听取建议,然后去调整。
  
  But we don't care about Battlegrounds.
  
  A lot of people do care. And if you don't care about them right now, I'll warrant that's because they don't offer the rewards that Arenas or raiding do. This is something we want to address in the future.
  
  ·但我们并不在乎战场中的表现。
  
  很多人确实在意。而且如果你现在不在意这问题,我保证,那是因为 战场 与竞技场同团队副本的奖励方式不同。这也是我们将来要提请你们注意的。
  
  Again, though, we think Ret was out of line in several situations. Other classes are OP in some situations too, and we have either recently nerfed them or are still discussing how we want to address those classes as well.
  
  再次,虽然我们认为惩戒有些地方确实过了,其他职业在一些场合也同样OP(注:over power过强的力量)。我们最近也会削弱他们的,或者我们还在讨论如何入削弱他们。
  
  Look at all the other classes in here laughing at us.
  
  Well, they're jerks. Many of them probably suspect they are OP too and have so far escaped the nerfbat. So far. We want Retribution to be a dangerous class to go up against. We don't want to see BGs with 30 Retadins on one side, which is actually something we were seeing. Yeah, I know it sucks that people say Lolet. It sucks when people say huntards too. That doesn't drive people away from playing either class. We're always going to have some amount of competition in this game, either directly in PvP or the damage race in PvE. If I can read 1200 angry posts from Ret pallies today, you can blow off some inane gloating from warlocks or warriors. We delete the trolling comments when we see them.
  
  ·看!其他职业都在笑话我们呢!
  
  好吧,那些人是垃圾。他们中的大多数人都在庆幸:自己一边op着,一边逃脱被削弱的命运。到目前为止,我们希望惩戒成为一个让他们感到危险的职业而存在。我们不希望战场中见到一边有30+的骑士出现,但目前这一幕时常出现。在游戏中,我们时常进行一些比赛:无论是直接pvp还是pve的dps。如果我今天看了1200个惩戒骂娘帖,你可以看到一些术士和战士的毫无意义的、空洞的窃喜。当看到这些东西,三个字:杀无赦。
  
  Why didn't we compensate Holy and Protection first?
  
  We want Holy to have better dps than it did in BC, but that's a secondary consideration compared to them being good at healing (which we believe they are). We are also still committed to Protection being able to tank anything that a warrior can. Consider that the boss armor changes hurts warrior threat more than it does paladin threat. The net result should hopefully come out equal. So far I'm not aware of a boss fight in the game where a paladin MT struggles. As I said, though, this is something we're working on right now.
  
  ·为什么不先补偿神圣和防护?
  
  我们希望神圣能比tbc打出更好的dps,但是与治疗比起来这是第二考量因素(我们是这么认为的)。我们同时也希望战士与防护骑士等价来坦克任何boss。考虑到boss护甲的变化伤害到了战士的仇恨能力,最后的结果应该是两者旗鼓相当。不管怎样目前还没有看到一个boss让protdin感到很挣扎。正如我说的,我们正在处理这些问题。
  
  Why did I describe our initial attempts to nerf Ret as surgical?
  
  Because that's what we tried to do. In retrospect, we were so worried about nerfing Ret too much that we ended up not fixing the problem. We should have done more sweeping changes initially.
  
  ·为什么你将对于惩戒的最初的削弱说成是一个外科手术?
  
  因为这正是我想做的,回顾往事,我们在削弱惩戒方面太猴急了,但却没有解决任何问题。我们会逐渐改掉开头的错误。
  
  Why did we say Ret was fine for so long?
  
  Because we didn't want to have to nerf the spec. Ret players were having fun. We thought and hoped that some well publicized bugs were to blame for the excess damage. As I've said, if I wait to post until we're absolutely 100% certain, you're just not going to get as many posts. Many posters have said they appreciate getting occasional developer communication and insight. But that is going to come with some risk that things are going to change. As I said, I'll caveat it more in the future.
  
  那你们为什么又在很长一段时间说惩戒完全没有任何问题?
  
  因为我们不想从削弱天赋着手。惩戒们正爽着呢。我们认为是一些由于过度宣扬的bug到这了这些过分的伤害。就像我说的,如果知道100%确认我再发帖说明,你们也不会活得那么多的消息了。很多人都表示希望能够经常和开发者沟通来获得一些一手消息。但,事物是发展变化的。所以我会在今后的发言中向你们明确这一点。(即:我所说的不能作为“呈堂供证”。)
  
  That you're somehow paying to beta test the game.
  
  First, I don't really think we'll ever get game balance to a state where 90% of you would say “Yes, it's perfect! Don't touch a thing!” Second, it's an MMO. Things change. The game evolves. We are always going to be changing things on our end as well. Players would be just as happy as not enough changes as some of you are with too many changes.
  
  那你现在还是在beta测试?
  
  首先,我不认为我们会有那么一天,将游戏调整到一个完全平衡的位置:90%的人说“好!相当好,不要改变任何东西了”,第二,这是一个交互网游,事物总在变化,包括这个游戏。我们时刻准备着去做改变。玩游戏的人总是不希望被改来改去的,而你们,确实被改了很多。
  
  You may also have noticed that we nerfed level 70 raiding and that the level 80 raids are pretty easy compared to our past instances. We wanted to make sure we weren't shining too harsh a light on balance differences until everyone had plenty of time to get used to the changes -- more time than even our large beta can offer. Nobody should get parked at the curb in Naxx, and by the time Ulduar and later instances come on line, I predict we will have made many balance changes.
  
  也许你们也注意到了我们同样削弱了lv70的副本,而且lv80的副本将不会像之前70的副本那么难。我们希望在所有人体验了足够多的内容之前,不再大张旗鼓地宣扬平衡这件事情——比beta测试时更充裕的时间。没有人会被遗弃在NAxx的路边,当Ulduar和最新的副本上线时,我估计我们会做更多的平衡调整。
  
  We don't believe you because we've been at the bottom of the barrel before.
  
  There's not much I can do to get you to believe me or not. I try to be honest so my words carry some weight, but I also try to joke around a little so you know I don't take myself too seriously. I don't know how many other ways to say that it sucks that your PvE wasn't competitive in BC or that you weren't a major Arena force. That's not where we wanted you to end up and not where we want you to end up this time. I'm not going to show you my daily tasks or how I spend my time so that you can oversee my progress and make sure it doesn't happen again. Sorry. The best thing you can do is point out situations where you're struggling so we can investigate. Most of you haven't even had a chance to test with these changes yet.
  
  我们不会相信你了,因为曾经我们是那“完美无瑕,无懈可击,你根本无法理解这个职业是怎么设计出来的”。
  
  我觉得,我再怎么做都不能使你们相信我。我保持真诚,所以我说话中带着分量,但我又时常开开玩笑,让你们觉得我还是比较和蔼可亲。我不知道如何回应你们:tbc的惩戒pve是多么的糟糕,tbc的竞技场我们是多么的底层之类。这不是我们想要的,这一次我们也不希望你们这样。我不准备向你们回报我的日常任务亦或是我的作息,这样就无从判断以上所说的是否还会再发生,sorry,你们目前能做的,就是指出你们觉得很挣扎的问题,让我们进行调查。你们中的大多数人都还没有体会到这些改变。(确实,改来改去,我们什么都没有玩到)

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