奇迹私服 家族联盟 经验交流 高手进阶心得 发布家族 软件下载 广告合作 奇迹私服技术文章

我的转生文件

我的转生文件(30-57级用玛亚,58以后用创造) 呵呵,先说明,本人是菜鸟,这是我根据别人的改的,改了很久了,怕大家笑所以一直没放上来,今天有朋友说想看,所以就放了上来,本人试用了一个多月了,应该是没有问题的,有不正确的地方大家请指教 <!--#include file="conn.asp" --> <!--#include file="top.asp" --> <% lifedbnames="life.mdb" lifeneedlevel=340 转生需要多少级 lifedonelevel=1 转生后多少级 lifedoneexp=0 转生后经验多少 lifemoney=15000000 需要多少钱 levelmoney=10000000 30级转生以上根据级别多加的钱 lifeItems=143 高级转生需要的物品代码,214是创造,208是生命(实际上就是十六进制的物品代码转为十进制后的数字) lifeItemsb=214 Itemsname="玛亚宝石" 高级转生需要的物品名称 Itemsnum=5 高级转生需要的物品基数,设为0就是没有基数 levelItems=2 高级转生每多转1次需要多增加的物品数量 totalcount=70 允许转生的lifecount accountname=request.form("username") password=request.form("password") character=request.form("userchr") if instr(accountname,"")<>0 then response.end if instr(accountname,"=")<>0 then response.end if instr(accountname,"%")<>0 then response.end if instr(accountname,"&")<>0 then response.end if instr(password,"")<>0 then response.end if instr(password,"=")<>0 then response.end if instr(password,"%")<>0 then response.end if instr(password,"&")<>0 then response.end if accountname<>"" and password<>"" then connstrs = "DBQ="+server.mappath(lifedbnames)+";DefaultDir=;DRIVER={Microsoft Access Driver (*.mdb)};" Set connlife = Server.CreateObject("ADODB.Connection") connlife.Open connstrs set rslife = Server.CreateObject("ADODB.Recordset") sqllife="select * from life where character="&character&"" rslife.open sqllife,connlife,1,3 if rslife.eof or rslife.bof then else if rslife("lifecount")>=totalcount then response.write "<script language=javascript>alert(\n\n对不起,目前只提供转生"&totalcount&"次!);history.back()</script>" response.end end if end if set rs = Server.CreateObject("ADODB.Recordset") sql="select * from MEMB_INFO where memb___id = "&accountname&" and memb__pwd="&password&"" rs.open sql,conn,1,1 if rs.eof or rs.bof then response.write "<script language=javascript>alert(\n\n帐号信息错误,请重新填写!);history.back()</script>" response.end else set rs1 = Server.CreateObject("ADODB.Recordset") sql1="select * from Character where AccountID="&accountname&" and Name="&character&" and cLevel>="&lifeneedlevel rs1.open sql1,conn,1,3 if rs1.eof or rs1.bof then %> <script language=javascript>alert(\n\n<%=lifeneedlevel%>级才可以转生,下去好好修炼修炼吧!);history.back()</script> <% response.end end if if rs1("money")<lifemoney then response.write "<script language=javascript>alert(\n\n身上没钱就不要来这里,你以为我白忙活啊!);history.back()</script>" response.end end if set rs3 = Server.CreateObject("ADODB.Recordset") sql3="select * from AccountCharacter where id = "&accountname&"" rs3.open sql3,conn,1,3 if rs3("gameidc")=rs1("name") then response.write "<script language=javascript>alert(\n\n转生的人物不能最后退出游戏或在游戏中!);history.back()</script>" response.end end if if rslife.eof or rslife.bof then rslife.addnew rslife("character")=rs1("name") rslife("level")=rs1("cLevel") rslife("time")=now() rslife("lifecount")=rslife("lifecount")+1 else rslife("lifecount")=rslife("lifecount")+1 rslife("time")=now() rslife.update end if newlife=rslife("lifecount") if newlife >= 30 and newlife < 58 then dim bshnum bshnum=0 for i=121 to 760 Step 10 if ascB(midb(rs1("Inventory"),i,1))=lifeItems then bshnum=bshnum+1 end if Next if bshnum < (newlife-30)*levelItems+Itemsnum then rslife("lifecount")=rslife("lifecount")-1 rslife.update response.write "<script language=javascript>alert(\n\n你现在是"&newlife&"转,需要"&(newlife-30)*levelItems+Itemsnum&"个"&Itemsname&",你现在只有"&bshnum&"个,数清楚了没有!);history.back()</script>" response.end end if end if if newlife >=58 then dim bshnumb bshnumb=0 for i=121 to 760 Step 10 if ascB(midb(rs1("Inventory"),i,1))=lifeItemsb then bshnumb=bshnumb+1 end if Next if bshnumb < (newlife-58)*levelItems+Itemsnum then rslife("lifecount")=rslife("lifecount")-1 rslife.update response.write "<script language=javascript>alert(\n\n你现在是"&newlife&"转,需要"&(newlife-58)*levelItems+Itemsnum&"个创造宝石,你现在只有"&bshnumb&"个,数清楚了没有!);history.back()</script>" response.end end if end if if rs1("class")=0 or rs1("class")=1 then 计算公式 currentlevel=rs1("cLevel") getpoint=currentlevel rslife("getpoint")=rslife("getpoint")+getpoint rslife.update getpoint=rslife("getpoint") rs1("money")=rs1("money")-lifemoney rs1("cLevel")=lifedonelevel rs1("Experience")=lifedoneexp rs1("LevelUpPoint")=getpoint rs1("Strength")=18 rs1("Dexterity")=18 rs1("Vitality")=15 rs1("Energy")=30 rs1("Inventory")=null rs1("Life")=60 rs1("MaxLife")=60 rs1("Mana")=60 rs1("MaxMana")=60 rs1("MapNumber")=0 rs1("MapPosX")=119 rs1("MapPosY")=113 rs1("Pklevel")=3 rs1("pktime")=0 rs1("pkcount")=0 rs1.update if rs1("class")=1 then %> <center><br><font color=white>【<%=rs1("name")%>】 恭喜你的〖魔导师〗已经<%=rslife("lifecount")%>转成功,你现在已经有<%=getpoint%>自由分配点了,转生费:<%=lifemoney%>MU币!<br></font></center> <!--#include file="copyright.asp" --> <% response.end end if %> <center><br><font color=white>【<%=rs1("name")%>】 恭喜你的〖法师〗已经<%=rslife("lifecount")%>转成功,你现在已经有<%=getpoint%>自由分配点了,转生费:<%=lifemoney%>MU币!<br></font></center> <!--#include file="copyright.asp" --> <% response.end end if if rs1("class")=16 or rs1("class")=17 then 计算公式 currentlevel=rs1("cLevel") getpoint=currentlevel rslife("getpoint")=rslife("getpoint")+getpoint rslife.update getpoint=rslife("getpoint") rs1("money")=rs1("money")-lifemoney rs1("cLevel")=lifedonelevel rs1("Experience")=lifedoneexp rs1("LevelUpPoint")=getpoint rs1("Strength")=28 rs1("Dexterity")=20 rs1("Vitality")=25 rs1("Energy")=10 rs1("Inventory")=null rs1("Life")=110 rs1("MaxLife")=110 rs1("Mana")=20 rs1("MaxMana")=20 rs1("MapNumber")=0 rs1("MapPosX")=119 rs1("MapPosY")=113 rs1("Pklevel")=3 rs1.update if rs1("class")=17 then %> <center><br><font color=white>【<%=rs1("name")%>】 恭喜你的〖骑士〗已经<%=rslife("lifecount")%>转成功,你现在已经有<%=getpoint%>自由分配点了,转生费:<%=lifemoney%>MU币!<br></font></center> <!--#include file="copyright.asp" --> <% response.end end if %> <center><br><font color=white>【<%=rs1("name")%>】 恭喜你的〖战士〗已经<%=rslife("lifecount")%>转成功,你现在已经有<%=getpoint%>自由分配点了,转生费:<%=lifemoney%>MU币!<br></font></center> <!--#include file="copyright.asp" --> <% response.end end if if rs1("class")=32 or rs1("class")=33 then 计算公式 currentlevel=rs1("cLevel") getpoint=currentlevel rslife("getpoint")=rslife("getpoint")+getpoint rslife.update getpoint=rslife("getpoint") rs1("money")=rs1("money")-lifemoney rs1("cLevel")=lifedonelevel rs1("Experience")=lifedoneexp rs1("LevelUpPoint")=getpoint rs1("Strength")=22 rs1("Dexterity")=25 rs1("Vitality")=20 rs1("Energy")=15 rs1("Inventory")=null rs1("Life")=80 rs1("MaxLife")=80 rs1("Mana")=30 rs1("MaxMana")=30 rs1("MapNumber")=3 rs1("MapPosX")=174 rs1("MapPosY")=106 rs1("Pklevel")=3 rs1.update if rs1("class")=33 then %> <center><br><font color=white>【<%=rs1("name")%>】 恭喜你的〖圣射手〗已经<%=rslife("lifecount")%>转成功,你现在已经有<%=getpoint%>自由分配点了,转生费:<%=lifemoney%>MU币!<br></font></center> <!--#include file="copyright.asp" --> <% response.end end if %> <center><br><font color=white>【<%=rs1("name")%>】 恭喜你的〖精灵〗已经<%=rslife("lifecount")%>转成功,你现在已经有<%=getpoint%>自由分配点了,转生费:<%=lifemoney%>MU币!<br></font></center> <!--#include file="copyright.asp" --> <% response.end end if if rs1("class")=48 then currentlevel=rs1("cLevel") getpoint=currentlevel rslife("getpoint")=rslife("getpoint")+getpoint rslife.update getpoint=rslife("getpoint") rs1("money")=rs1("money")-lifemoney rs1("cLevel")=lifedonelevel rs1("Experience")=lifedoneexp rs1("LevelUpPoint")=getpoint rs1("Strength")=26 rs1("Dexterity")=26 rs1("Vitality")=26 rs1("Energy")=26 rs1("Inventory")=null rs1("Life")=110 rs1("MaxLife")=110 rs1("Mana")=60 rs1("MaxMana")=60 rs1("MapNumber")=0 rs1("MapPosX")=119 rs1("MapPosY")=113 rs1("Pklevel")=3 rs1.update %> <center><br><font color=white>【<%=rs1("name")%>】 恭喜你的〖魔剑〗已经<%=rslife("lifecount")%>转成功,你现在已经有<%=getpoint%>自由分配点了,转生费:<%=lifemoney%>MU币!<br></font></center> <!--#include file="copyright.asp" --> <% response.end end if end if else %> <table width="778" border="0" cellspacing="0" cellpadding="0" align="center" background="images/top_bg5.gif"> <tr> <td width="100"> </td> <td width="578"><FORM method=post name=chgform action=""> <table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td colspan="2"> <h3 align="center"><br> <font color="#FF0000">请仔细阅读以下注意事项</font></h3> <div align="left">目前提供超级转生<%=totalcount%>次,30转以后到57转要求身上要有相对于转生级数的玛亚宝石在身上,57转以后要求身上要有相应的创造宝石!!<br> ①<font color="#FF0000">转生的人物不能最后退出游戏或在游戏中</font>,否则会转生失败(转生之前,退到选择角色界面,选择任意一个不是转生要用的人物进入游戏,然后退出,就可以正常转生了)<br> <font color=blue>②转生人物身上和包裹中的各种装备,物品,都要存放在仓库里,否则会被没收</font><br> ③转生需要<%=lifeneedlevel%>级,转生后人物变成<%=lifedonelevel%>级,各项属性点数保持该职业初始状态不变.并获得与转生前人物级别相同的自由分配点数.(这里好绕~比如您330级转生,转生后就获得330点自由分配点数.340级转就获得340点自由分配点数.)<br> ④嘿嘿手续费是<font color=black><b><%=lifemoney%></b></font>大洋!并且要<font color="#FF0000">带在转生人物的身上.</font><br> ⑤请严格按照转生要求操作,否则不规范的操作将会视为尝试寻找并利用转生BUG而受到封停帐号的惩罚,如果有BUG请及时到<a href=<%=bbs%>><font color="#FF0000">论坛</font></a>提出,否则利用BUG或知情不报的行为将会受到惩罚。 </div> </td> </tr> <tr> <td width="200"> <div align="right"><img src="Images/m2.jpg" width="134" height="205"></div> </td> <td width="378"> <table align=center border=0 cellpadding=5 cellspacing=1 width="100%"> <tbody> <tr> <td align=right class=txt_gray width="30%"> <div align="right">角色名称: </div> </td> <td class=txt_gray> <input maxlength=12 name=userchr size=17> </td> </tr> <tr> <td align=right class=txt_gray> <div align="right">用户帐号: </div> </td> <td class=txt_gray> <input maxlength=12 name=username size=17> </td> </tr> <tr> <td align=right class=txt_gray> <div align="right">用户密码: </div> </td> <td class=txt_gray> <input maxlength=12 name=password size=17 type="password"> </td> </tr> <tr> <td height=1 colspan=2> <p align="center"> <a href="javascript:document.chgform.submit()"><img border=0 src="images/bt_confirm.gif"></a> <img src="images/bt_back.gif" style="cursor:hand" onClick="javascript:location.href=default.asp"><br> </td> </tr> </tbody> </table> </td> </tr> </table> </FORM> </td> <td width="100"> </td> </tr> </table> <!--#include file="copyright.asp" --> <%end if %> 我的转生文件(30-57级用玛亚,58以后用创造) 呵呵,先说明,本人是菜鸟,这是我根据别人的改的,改了很久了,怕大家笑所以一直没放上来,今天有朋友说想看,所以就放了上来,本人试用了一个多月了,应该是没有问题的,有不正确的地方大家请指教 <!--#include file="conn.asp" --> <!--#include file="top.asp" --> <% lifedbnames="life.mdb" lifeneedlevel=340 转生需要多少级 lifedonelevel=1 转生后多少级 lifedoneexp=0 转生后经验多少 lifemoney=15000000 需要多少钱 levelmoney=10000000 30级转生以上根据级别多加的钱 lifeItems=143 高级转生需要的物品代码,214是创造,208是生命(实际上就是十六进制的物品代码转为十进制后的数字) lifeItemsb=214 Itemsname="玛亚宝石" 高级转生需要的物品名称 Itemsnum=5 高级转生需要的物品基数,设为0就是没有基数 levelItems=2 高级转生每多转1次需要多增加的物品数量 totalcount=70 允许转生的lifecount accountname=request.form("username") password=request.form("password") character=request.form("userchr") if instr(accountname,"")<>0 then response.end if instr(accountname,"=")<>0 then response.end if instr(accountname,"%")<>0 then response.end if instr(accountname,"&")<>0 then response.end if instr(password,"")<>0 then response.end if instr(password,"=")<>0 then response.end if instr(password,"%")<>0 then response.end if instr(password,"&")<>0 then response.end if accountname<>"" and password<>"" then connstrs = "DBQ="+server.mappath(lifedbnames)+";DefaultDir=;DRIVER={Microsoft Access Driver (*.mdb)};" Set connlife = Server.CreateObject("ADODB.Connection") connlife.Open connstrs set rslife = Server.CreateObject("ADODB.Recordset") sqllife="select * from life where character="&character&"" rslife.open sqllife,connlife,1,3 if rslife.eof or rslife.bof then else if rslife("lifecount")>=totalcount then response.write "<script language=javascript>alert(\n\n对不起,目前只提供转生"&totalcount&"次!);history.back()</script>" response.end end if end if set rs = Server.CreateObject("ADODB.Recordset") sql="select * from MEMB_INFO where memb___id = "&accountname&" and memb__pwd="&password&"" rs.open sql,conn,1,1 if rs.eof or rs.bof then response.write "<script language=javascript>alert(\n\n帐号信息错误,请重新填写!);history.back()</script>" response.end else set rs1 = Server.CreateObject("ADODB.Recordset") sql1="select * from Character where AccountID="&accountname&" and Name="&character&" and cLevel>="&lifeneedlevel rs1.open sql1,conn,1,3 if rs1.eof or rs1.bof then %> <script language=javascript>alert(\n\n<%=lifeneedlevel%>级才可以转生,下去好好修炼修炼吧!);history.back()</script> <% response.end end if if rs1("money")<lifemoney then response.write "<script language=javascript>alert(\n\n身上没钱就不要来这里,你以为我白忙活啊!);history.back()</script>" response.end end if set rs3 = Server.CreateObject("ADODB.Recordset") sql3="select * from AccountCharacter where id = "&accountname&"" rs3.open sql3,conn,1,3 if rs3("gameidc")=rs1("name") then response.write "<script language=javascript>alert(\n\n转生的人物不能最后退出游戏或在游戏中!);history.back()</script>" response.end end if if rslife.eof or rslife.bof then rslife.addnew rslife("character")=rs1("name") rslife("level")=rs1("cLevel") rslife("time")=now() rslife("lifecount")=rslife("lifecount")+1 else rslife("lifecount")=rslife("lifecount")+1 rslife("time")=now() rslife.update end if newlife=rslife("lifecount") if newlife >= 30 and newlife < 58 then dim bshnum bshnum=0 for i=121 to 760 Step 10 if ascB(midb(rs1("Inventory"),i,1))=lifeItems then bshnum=bshnum+1 end if Next if bshnum < (newlife-30)*levelItems+Itemsnum then rslife("lifecount")=rslife("lifecount")-1 rslife.update response.write "<script language=javascript>alert(\n\n你现在是"&newlife&"转,需要"&(newlife-30)*levelItems+Itemsnum&"个"&Itemsname&",你现在只有"&bshnum&"个,数清楚了没有!);history.back()</script>" response.end end if end if if newlife >=58 then dim bshnumb bshnumb=0 for i=121 to 760 Step 10 if ascB(midb(rs1("Inventory"),i,1))=lifeItemsb then bshnumb=bshnumb+1 end if Next if bshnumb < (newlife-58)*levelItems+Itemsnum then rslife("lifecount")=rslife("lifecount")-1 rslife.update response.write "<script language=javascript>alert(\n\n你现在是"&newlife&"转,需要"&(newlife-58)*levelItems+Itemsnum&"个创造宝石,你现在只有"&bshnumb&"个,数清楚了没有!);history.back()</script>" response.end end if end if if rs1("class")=0 or rs1("class")=1 then 计算公式 currentlevel=rs1("cLevel") getpoint=currentlevel rslife("getpoint")=rslife("getpoint")+getpoint rslife.update getpoint=rslife("getpoint") rs1("money")=rs1("money")-lifemoney rs1("cLevel")=lifedonelevel rs1("Experience")=lifedoneexp rs1("LevelUpPoint")=getpoint rs1("Strength")=18 rs1("Dexterity")=18 rs1("Vitality")=15 rs1("Energy")=30 rs1("Inventory")=null rs1("Life")=60 rs1("MaxLife")=60 rs1("Mana")=60 rs1("MaxMana")=60 rs1("MapNumber")=0 rs1("MapPosX")=119 rs1("MapPosY")=113 rs1("Pklevel")=3 rs1("pktime")=0 rs1("pkcount")=0 rs1.update if rs1("class")=1 then %> <center><br><font color=white>【<%=rs1("name")%>】 恭喜你的〖魔导师〗已经<%=rslife("lifecount")%>转成功,你现在已经有<%=getpoint%>自由分配点了,转生费:<%=lifemoney%>MU币!<br></font></center> <!--#include file="copyright.asp" --> <% response.end end if %> <center><br><font color=white>【<%=rs1("name")%>】 恭喜你的〖法师〗已经<%=rslife("lifecount")%>转成功,你现在已经有<%=getpoint%>自由分配点了,转生费:<%=lifemoney%>MU币!<br></font></center> <!--#include file="copyright.asp" --> <% response.end end if if rs1("class")=16 or rs1("class")=17 then 计算公式 currentlevel=rs1("cLevel") getpoint=currentlevel rslife("getpoint")=rslife("getpoint")+getpoint rslife.update getpoint=rslife("getpoint") rs1("money")=rs1("money")-lifemoney rs1("cLevel")=lifedonelevel rs1("Experience")=lifedoneexp rs1("LevelUpPoint")=getpoint rs1("Strength")=28 rs1("Dexterity")=20 rs1("Vitality")=25 rs1("Energy")=10 rs1("Inventory")=null rs1("Life")=110 rs1("MaxLife")=110 rs1("Mana")=20 rs1("MaxMana")=20 rs1("MapNumber")=0 rs1("MapPosX")=119 rs1("MapPosY")=113 rs1("Pklevel")=3 rs1.update if rs1("class")=17 then %> <center><br><font color=white>【<%=rs1("name")%>】 恭喜你的〖骑士〗已经<%=rslife("lifecount")%>转成功,你现在已经有<%=getpoint%>自由分配点了,转生费:<%=lifemoney%>MU币!<br></font></center> <!--#include file="copyright.asp" --> <% response.end end if %> <center><br><font color=white>【<%=rs1("name")%>】 恭喜你的〖战士〗已经<%=rslife("lifecount")%>转成功,你现在已经有<%=getpoint%>自由分配点了,转生费:<%=lifemoney%>MU币!<br></font></center> <!--#include file="copyright.asp" --> <% response.end end if if rs1("class")=32 or rs1("class")=33 then 计算公式 currentlevel=rs1("cLevel") getpoint=currentlevel rslife("getpoint")=rslife("getpoint")+getpoint rslife.update getpoint=rslife("getpoint") rs1("money")=rs1("money")-lifemoney rs1("cLevel")=lifedonelevel rs1("Experience")=lifedoneexp rs1("LevelUpPoint")=getpoint rs1("Strength")=22 rs1("Dexterity")=25 rs1("Vitality")=20 rs1("Energy")=15 rs1("Inventory")=null rs1("Life")=80 rs1("MaxLife")=80 rs1("Mana")=30 rs1("MaxMana")=30 rs1("MapNumber")=3 rs1("MapPosX")=174 rs1("MapPosY")=106 rs1("Pklevel")=3 rs1.update if rs1("class")=33 then %> <center><br><font color=white>【<%=rs1("name")%>】 恭喜你的〖圣射手〗已经<%=rslife("lifecount")%>转成功,你现在已经有<%=getpoint%>自由分配点了,转生费:<%=lifemoney%>MU币!<br></font></center> <!--#include file="copyright.asp" --> <% response.end end if %> <center><br><font color=white>【<%=rs1("name")%>】 恭喜你的〖精灵〗已经<%=rslife("lifecount")%>转成功,你现在已经有<%=getpoint%>自由分配点了,转生费:<%=lifemoney%>MU币!<br></font></center> <!--#include file="copyright.asp" --> <% response.end end if if rs1("class")=48 then currentlevel=rs1("cLevel") getpoint=currentlevel rslife("getpoint")=rslife("getpoint")+getpoint rslife.update getpoint=rslife("getpoint") rs1("money")=rs1("money")-lifemoney rs1("cLevel")=lifedonelevel rs1("Experience")=lifedoneexp rs1("LevelUpPoint")=getpoint rs1("Strength")=26 rs1("Dexterity")=26 rs1("Vitality")=26 rs1("Energy")=26 rs1("Inventory")=null rs1("Life")=110 rs1("MaxLife")=110 rs1("Mana")=60 rs1("MaxMana")=60 rs1("MapNumber")=0 rs1("MapPosX")=119 rs1("MapPosY")=113 rs1("Pklevel")=3 rs1.update %> <center><br><font color=white>【<%=rs1("name")%>】 恭喜你的〖魔剑〗已经<%=rslife("lifecount")%>转成功,你现在已经有<%=getpoint%>自由分配点了,转生费:<%=lifemoney%>MU币!<br></font></center> <!--#include file="copyright.asp" --> <% response.end end if end if else %> <table width="778" border="0" cellspacing="0" cellpadding="0" align="center" background="images/top_bg5.gif"> <tr> <td width="100"> </td> <td width="578"><FORM method=post name=chgform action=""> <table width="100%" border="0" cellspacing="0" cellpadding="0"> <tr> <td colspan="2"> <h3 align="center"><br> <font color="#FF0000">请仔细阅读以下注意事项</font></h3> <div align="left">目前提供超级转生<%=totalcount%>次,30转以后到57转要求身上要有相对于转生级数的玛亚宝石在身上,57转以后要求身上要有相应的创造宝石!!<br> ①<font color="#FF0000">转生的人物不能最后退出游戏或在游戏中</font>,否则会转生失败(转生之前,退到选择角色界面,选择任意一个不是转生要用的人物进入游戏,然后退出,就可以正常转生了)<br> <font color=blue>②转生人物身上和包裹中的各种装备,物品,都要存放在仓库里,否则会被没收</font><br> ③转生需要<%=lifeneedlevel%>级,转生后人物变成<%=lifedonelevel%>级,各项属性点数保持该职业初始状态不变.并获得与转生前人物级别相同的自由分配点数.(这里好绕~比如您330级转生,转生后就获得330点自由分配点数.340级转就获得340点自由分配点数.)<br> ④嘿嘿手续费是<font color=black><b><%=lifemoney%></b></font>大洋!并且要<font color="#FF0000">带在转生人物的身上.</font><br> ⑤请严格按照转生要求操作,否则不规范的操作将会视为尝试寻找并利用转生BUG而受到封停帐号的惩罚,如果有BUG请及时到<a href=<%=bbs%>><font color="#FF0000">论坛</font></a>提出,否则利用BUG或知情不报的行为将会受到惩罚。 </div> </td> </tr> <tr> <td width="200"> <div align="right"><img src="Images/m2.jpg" width="134" height="205"></div> </td> <td width="378"> <table align=center border=0 cellpadding=5 cellspacing=1 width="100%"> <tbody> <tr> <td align=right class=txt_gray width="30%"> <div align="right">角色名称: </div> </td> <td class=txt_gray> <input maxlength=12 name=userchr size=17> </td> </tr> <tr> <td align=right class=txt_gray> <div align="right">用户帐号: </div> </td> <td class=txt_gray> <input maxlength=12 name=username size=17> </td> </tr> <tr> <td align=right class=txt_gray> <div align="right">用户密码: </div> </td> <td class=txt_gray> <input maxlength=12 name=password size=17 type="password"> </td> </tr> <tr> <td height=1 colspan=2> <p align="center"> <a href="javascript:document.chgform.submit()"><img border=0 src="images/bt_confirm.gif"></a> <img src="images/bt_back.gif" style="cursor:hand" onClick="javascript:location.href=default.asp"><br> </td> </tr> </tbody> </table> </td> </tr> </table> </FORM> </td> <td width="100"> </td> </tr> </table> <!--#include file="copyright.asp" --> <%end if %>

上一篇奇迹私服文章:上一篇: 广告、答题系统制作完成,首先发布内网
下一篇奇迹私服文章:下一篇: 客户端:道具 怪物贴图详细代码
新开奇迹私服 变态奇迹私服 网通奇迹私服
DDD奇迹私服发布网 www.dddmy.com 提供最新开奇迹私服发布 版权所有